This initiative aims to leverage games and esports as educational tools, broadening horizons for the new generation to explore a wider array of career opportunities and develop essential skills for the digital era.
The "Esports Classroom 2024" program is set to engage over 400 students and teachers in Bangkok and other regions across the country. In collaboration with universities, the program will offer scholarships and integrate the esports curriculum into a university course related to event production.
At the press conference, discussions centred on the role of esports and extracurricular activities in enhancing Thai education. Chadchart Sittipunt, Governor of Bangkok, presided over the program launch, emphasizing the rapid development of the digital world and the emergence of new careers. "Educational curricula must evolve constantly to keep up with the fast-changing pace,"
Chadchart stated. "Learning in various aspects leads to analysis, sedimentation, and practical application, which is crucial for life, study, and self-management outside the classroom."
Puttawan Suphataranant, Director of Corporate Communications, Sea (Thailand), highlighted the significant attention games and esports have garnered from multiple sectors. "By collaborating with a network of educators, we aim to use games and esports to cultivate skills for the digital age, preparing Thai students for future challenges," she explained.
Participants in the "Esports Classroom 2024" will receive hands-on training from esports professionals, including competition coordinators, coaches, commentators, and media teams. They will also have the opportunity to organize school-level esports competitions, culminating in a final event at the Garena Esports Studio.
Nattapon Tancharoensap, Director of the Sports Excellence Project, Bureau of Academic Affairs and Educational Standards, at the Office of Academic and Educational Standards, and Assistant Professor Banyapon Poolsawas, Deputy Dean College of Creative Design and Technology, Dhurakij Pundit (ANT DPU), both advocated for the program's potential to deepen students' industry knowledge and active learning experiences.
Kittipon Kitkla, affectionately known as “Teacher Beer” from Chaengron Wittaya School, shared his insights from the program’s previous iteration. He emphasized the program’s role in exposing students to a myriad of possibilities, allowing them to explore and engage with their interests in games and esports. “The program instils discipline and teamwork, as students must balance their curriculum studies with their project responsibilities,” said Kitkla. “It’s a journey of self-discovery and skill development, leading to a clearer educational and career path.”
Dolpraphob Tiendam, also known as SunWatlz, a professional esports commentator, highlighted the importance of passion in pursuing a career in the gaming and esports industry. “The industry is constantly evolving, requiring continuous learning and adaptation,” he stated. “Fortunately, today’s youth have more resources and guidance to navigate this dynamic field, opening up more stable career opportunities.”
In a groundbreaking collaboration, Garena has partnered with the School of Communication Arts, Bangkok University, to integrate the “Garena Academy Esports Classroom” curriculum into their Bachelor of Communication Arts program, specifically the eSport Event Production course within the Creative Content Production and Digital Experiences program for the first semester of 2024. This partnership signifies the education sector’s recognition of the gaming and esports industry’s potential and its commitment to equipping students with the skills and knowledge for tomorrow’s opportunities.
This year, the program has already attracted participation from 16 schools, with more than 400 teachers and students involved. ANT DPU is offering 12 scholarships to outstanding participants, reinforcing the program's commitment to fostering talent and preparing students for the digital workforce.